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Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment
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Using genetic algorithms as a core gameplay mechanic
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Using genetic algorithms as a core gameplay mechanic
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Collaborative Learning of Hierarchical Task Networks from Demonstration and Instruction
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On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study
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A Computational Model for Building Relationships Between Humans and Virtual Agents
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A Real-Time Architecture for Conversational Agents
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Generating Engagement Behaviors in Human-Robot Interaction
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Recognizing Engagement Behaviors in Human-Robot Interaction
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A Unified Representation for Dialogue and Action in Computer Games: Bridging the Gap Between Talkers and Fighters
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