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Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment
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Urbis Terram - Designing and Implementing a Procedural City Generation Tool for Unity3D Game Engine
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The Transmediation of Journey to the West into a board Game
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In a Haystack: A Video Game About Discrimination and Privilege in American Culture
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Using genetic algorithms as a core gameplay mechanic
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Using genetic algorithms as a core gameplay mechanic
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May's Journey: a serious game to teach middle and high school girls programming
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May's Journey: A serious game to teach middle and high school girls programming
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Multiplier: Real-Time Strategy Unit Balancing Tool
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Traffic Cop: the serious game report
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