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Developing a Corporate - Teambuilding Program Using - Location-Based Information - Technology at the Danish Open Air - Museum
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Developing a Model for Behavioral Skills Reform Using Theory of Change
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Determination of the most suitable technology system for virtual touring at the National Museum of Denmark
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Designing the Green Bridge of Copenhagen
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Dansk Cyklist Forbund.
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The Design, Implementation, and Testing of an Interactive - Learning Game on Smartphones to use with the Museums - of Copenhagen
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Creation of an evaluation system for assistive software for the Danish Center for Technical Aids for Rehabilitation and Education
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Creating Conversations: Innovation through a Digital Healthcare Scenario Tool
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Cost Calculating Model for Electronic Waste Management
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Copenhagen's Case for Urban Farming: A Feasibility Study
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