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The Effects of Latency and Game Device on Moving Target Selection
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Better Admission Control and Disk Scheduling for Multimedia Applications
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Selective Flooding for Better QoS Routing
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Traffic Sensitive Active Queue Management for Improved Quality of Service
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Using Bandwidth Estimation to Optimize Buffer and Rate Selection for Streaming Multimedia over IEEE 802.11 Wireless Networks
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Impact of Acknowledgments on Application Performance in 4G LTE Networks
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Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
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CStream: Neighborhood Bandwidth Aggregation For Better Video Streaming
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Measurement of Windows Streaming Media
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Evaluating User Feedback Systems
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