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The Impact of Latency on Players in First-person Shooter Games
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The Effects of Latency and Game Device on Moving Target Selection
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WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip Times
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Performance Evaluation of QUIC protocol under Network Congestion
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Impact of Acknowledgments on Application Performance in 4G LTE Networks
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Treatment-Based Classication in Residential Wireless Access Points
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Measurement and Method for Receiver Buffer Sizing in Video Streaming
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Predicting Performance for Reading News Online from within a Web Browser Sandbox
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Fresh Analysis of Streaming Media Stored on the Web
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A Credit-based Home Access Point (CHAP) to Improve Application Quality on IEEE 802.11 Networks
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CStream: Neighborhood Bandwidth Aggregation For Better Video Streaming
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Modeling and Evaluating Feedback-Based Error Control for Video Transfer
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Media Scaling for Power Optimization on Wireless Video Sensors
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Evaluating User Feedback Systems
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ARMOR - Adjusting Repair and Media Scaling with Operations Research for Streaming Video
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Using Bandwidth Estimation to Optimize Buffer and Rate Selection for Streaming Multimedia over IEEE 802.11 Wireless Networks
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Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
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Congestion Control for Streaming Media
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Measurement of Windows Streaming Media
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Traffic Sensitive Quality of Service Controller
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Traffic Sensitive Active Queue Management for Improved Quality of Service
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TCP-Carson: A loss-event based Adaptive AIMD algorithm for Long-lived Flows
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Better Admission Control and Disk Scheduling for Multimedia Applications
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Adaptive Multimedia Content Delivery for Scalable Web Servers
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Adaptive Content-Aware Scaling for Improved Video Streaming
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WAIT: Selective Loss Recovery for Multimedia Multicast.
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Selective Flooding for Better QoS Routing
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