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Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System
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Session Capture and Replay Test Infrastructure
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Session Capture and Replay Test Infrastructure
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Quantifying the Effect of Latency on Game Actions in BZFlag
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Predictive Shipping
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Predicting the Perceived Quality of a First Person Shooter Game: the Team Fortress 2 T-Model
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NVIDIA: A Pinmux Configuration Tool for Tegra
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Microsoft Garage: Modernizing Data Processing at the Museum
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Learning Exergame Enjoyment
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Intelligent Simulation of Worldwide Application Distribution for OnLive’s Server Network
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