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Claypool, Mark L.
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Computer Science
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Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System
Session Capture and Replay Test Infrastructure
Session Capture and Replay Test Infrastructure
Quantifying the Effect of Latency on Game Actions in BZFlag
Predictive Shipping
Predicting the Perceived Quality of a First Person Shooter Game: the Team Fortress 2 T...
NVIDIA: A Pinmux Configuration Tool for Tegra
Microsoft Garage: Modernizing Data Processing at the Museum
Learning Exergame Enjoyment
Intelligent Simulation of Worldwide Application Distribution for OnLive’s Server Network
Intelligent Customer Support Case Routing
Intelligent Customer Support Case Routing
Impact of Latency on The Player in Online Games
How’s My Network Online Games: Entertainment Applications for Network Performance Meas...
genometry: Using Smartphones to Control Interactive Content on Public Displays
Face Analytics Web Platform
Exploring Exer-Walls as a Healthy Alternative to Paywalls in Mobile Games
Endicia Proof of Concept: A Link Between Endicia and E-Commerce Buyers
Developing a Benchmark for Qt on Embedded Platforms
Design and Development of a Traditional Animation Tool in Qt Quick Designer
Design and Authorship for the Halberd Narrative Planning Engine
CyPRESS Exergame Enjoyment
CounterMeasures: An Interactive Game for Security Training
Analysis of Data Gathered from League of Legends and the Riot Games API
AN ANALYSIS OF PLAYABILITY AND FAIRNESS FOR GROUP GAME SERVER SELECTION
Adaptive Bitrate Streaming in Cloud Gaming
Time Warp and Prediction Analysis in a Top-Down Shooter Game
Software Improvements to Assist Development of Tegra System Software
Automating Network Support Systems with the Juniper Lightweight Collector
A Language for Feature-Oriented Security Policies using SMT
A Constraint Language for Feature-Oriented Security Policies using SMT
Software Safety Assurance for the Boot Power Management Processor on NVIDIA’s Tegra SoC
NVIDIA: Software Safety Assurance for the Boot Power Management Processor on the Tegra...
A Pipeline for Bio-data
An A/B Testing Platform for Fastly’s Compute@Edge
Juniper- Lightweight Collector
Analysis of Deadline Estimations for Time-Triggered Scheduling in Autonomous Vehicles
An A/B Testing Platform for Fastly’s Compute@Edge
Nova - Using Temporal Scaling for Latency Compensation in a Cloud-based Game
Catalyst- Using Hitbox Scaling for Latency Compensation in a Cloud-based Game
A Collaborative filtering system for an on-line newspaper
A Curious browser -- implicit ratings
A First-person perspective virtual tour
A Symbol Spectrum24 wireless LAN device driver for Linux
Adaptive forward error correction for MPEG streaming video
An analysis of spam filters
Analyzing and simulating network game traffic
Automation testbed for 3Com Internet protocol testing suites
Best-fit load balancing for a Beowulf cluster
Better game server selection
Better-behaved multimedia networking
Cellular phone networking
Curiouser browser
Development of a CLARiiON fibre channel device driver for Linux
Development of a Linux device driver for an Emulex fibre channel interface
Dynamic CBT implementation
Evaluation of DCBT
Filtering greeting cards @ Sparks.com
GUI design for GEM Lite on a Pocket PC
Iconic chat 99
Improving scalability in an online game
Integrating distributed inter-process communication with PANTS on a Beowulf cluster
Java multimedia performance
JAVA-based TFRC protocol for streaming multimedia
MPEG jitter
Network analysis of Nintendo DS traffic
Performance analysis of the Linux buffer cache while running an Oracle OLTP workload
Performance evaluation of load sharing policies on a Beowulf Cluster
Putting PANTS on Linux -- transparent load sharing in a Beowulf cluster
Smarter search engines -- using personalization to improve search results
SRP -- a multimedia network protocol
Streaming MPEG animations on mobile devices
TCP traffic analysis
The effect of latency on performance in Warcraft III
The Effects of display setting in different visual perspectives on performance in games
The effects of packet loss and latency on player performance in Unreal Tournament 2003
The evolution of spam and SpamAssassin
Tuning video redundancy
Virtual world
NVidia - Performance Testing for Emulation of the Grace CPU
Fastly - HTTP Load Testing Tools
Shape - A DEX REPL for Interactive Debugging
Juniper - Network Equipment Data in Serverless Architecture
Quality of Experience Evaluation for Buffer Sizing of Cloud-Based Game Streaming
Performance Analysis of QUIC versus TCP on Satellite Networks
Fastly - HTTP Load Testing Tools
Shape - A DEX REPL for Interactive Debugging
Juniper - Network Equipment Data in Serverless Architecture
Rigs of Color Tool Development: Maya Auto-Rigging Tool
BATS: Development of a Biosignal Analysis Toolkit and Pipeline for Polytrauma Research
NVIDIA Tegra Performance: Power Sensing Daemon and NvPerfScan Profiling Support
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
SV MQP - NVIDIA: Tegra Performance
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
Adding Red Hat Enterprise Linux Support to NVIDIA's DRIVE OS
Implementation of a Playout Buffer for a Cloud-based Game Client
CS MQP - Analyzing DASH Video Streaming over Geostationary Satellite Networks
CS MQP - TCP Congestion Control over a Satellite Network
Latency and Jitter in Cloud Game Streaming
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Creator
Albert, Joan
1
Alsoby, Rayan Abdullah
1
Anderson, Charles R.
1
Aubuchon, Brennan
1
Audibert, Joshua D
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Agu, Emmanuel O.
6
Becker, Lee A.
1
Brown, David C.
2
Chery, Farley James
1
Claypool, Mark L.
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107
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Contributor
Fersenheim, Ben
1
de Dietrich, Gabriel
1
Project Center
Japan Project Center (Kyoto or Osaka) - MQP
1
Microsoft-Boston, Massachusetts Project Center - MQP
1
Silicon Valley, California Project Center - MQP
23
Major
Biomedical Engineering
2
Computer Science
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107
Electrical & Computer Engineering
1
Interactive Media & Game Development
6
Interdisciplinary
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Publisher
Worcester Polytechnic Institute
107
Subject
Computing
22
Culture
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Health
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Industry
11
Infrastructure
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UN SDG
8 - Decent Work and Economic Growth
2
9 - Industry, Innovation and Infrastructure
5
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5
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Major Qualifying Project
107
License
https://creativecommons.org/licenses/by/4.0/
2