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BATS: Development of a Biosignal Analysis Toolkit and Pipeline for Polytrauma Research
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Rigs of Color Tool Development: Maya Auto-Rigging Tool
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Catalyst- Using Hitbox Scaling for Latency Compensation in a Cloud-based Game
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Babies & Basilisks: An Asymmetric VR Party Game
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Reckoning: 2.5D Western Side-scroller
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Applying Game UX Techniques to Network Security Tools
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Broken World: A Massively Multiplayer Online Game
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CounterMeasures: An Interactive Game for Security Training
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Demon Dissension
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Design and Authorship for the Halberd Narrative Planning Engine
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genometry: Using Smartphones to Control Interactive Content on Public Displays
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Mote: A Musical Adventure Game
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Quantifying the Effect of Latency on Game Actions in BZFlag
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Quest
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Quest--Development of a Multi-Character Role Playing Game
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The Game Development Process: Hands-On
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Vir and the Army of Tenebrax
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