Search Constraints
Search Results
Select an image to start the slideshow
IQP - First-Person Science - Exploring FPS Games and Latency
1 of 27
Effects of Jitter on Quality of Experience in Cloud Gaming
2 of 27
IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
3 of 27
IQP - First-Person Science - Exploring FPS Games and Latency
4 of 27
The Effects of Network Latency on Player Gaming Experience
5 of 27
Case study of university network use policy.
6 of 27
Great Green Web Game - an online education tool.
7 of 27
An analysis of the effectiveness of an interactive, educational game
8 of 27
Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
9 of 27
The Importance of Matchmaking in League of Legends and its Effects on Users
10 of 27
PAX East 2014 Booth IQP
11 of 27
The Effects of gamma and high dynamic range lighting on performance and perception in first-person shooters
12 of 27
The impact of frame rate and resolution on player movement in first-person shooters
13 of 27
Network Latency and Cloud Games: A Study Using GamingAnywhere
14 of 27
AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
15 of 27
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
16 of 27
The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
17 of 27
Video Game Archives: Massachusetts
18 of 27
Online Data Visualization for the Money in Africa Project
19 of 27
The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
20 of 27
The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
21 of 27
FIRST VIRTUAL CHALLENGE
22 of 27
Analysis of the Characteristics and Content of Twitch Live-streaming
23 of 27
Risky Business
24 of 27
Run for Fun - Measuring Exergame Enjoyment
25 of 27
Developing Outreach Materials for the London Project Center
26 of 27
Validation of a Taxonomy for Player Actions with Latency and Network Games
27 of 27