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Validation of a Taxonomy for Player Actions with Latency and Network Games
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Developing Outreach Materials for the London Project Center
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STATE OF THE - ENVIRONMENT - REPORT 2011
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Identifying and Evaluating the Impacts of the 2012 Olympics: London Borough of Hounslow
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Run for Fun - Measuring Exergame Enjoyment
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Risky Business
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Analysis of the Characteristics and Content of Twitch Live-streaming
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The Effects of Exercise on Cognitive Performance
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MEASURING THE EFFECTS OF BUFFERING AND INTERRUPTS ON USER EXPERIENCE FOR YOUTUBE AND NETFLIX
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An Investigation into the Effects of Traumatic Brain Injury on Speech and Gait
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Measuring the Annoyance in Streaming Media Caused by Buffers and Interrupts
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The Effects of Latency in Commercial Cloud Video Gaming Services
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The Ultimate IMGD Booth at PAX East 2013
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FIRST VIRTUAL CHALLENGE
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The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
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The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
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Recruitment and Energy Audits of SMEs in Reigate
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Online Data Visualization for the Money in Africa Project
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Video Game Archives: Massachusetts
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Evaluating Learning Team-led on-gallery Experiences at London Transport Museum
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