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Claypool, Mark L.
Remove constraint Advisor: Claypool, Mark L.
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Interactive Qualifying Projects
Remove constraint Collections: Interactive Qualifying Projects
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Worcester Polytechnic Institute
Remove constraint Publisher: Worcester Polytechnic Institute
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Analyzing the Effects of Time Warp Latency Compensation and the “Shot-Around-the-Corner” Problem on a First-Person Shooter Game
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Effects of Jitter on Quality of Experience in Cloud Gaming
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IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
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IQP - First-Person Science - Exploring FPS Games and Latency
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AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
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Validation of a Taxonomy for Player Actions with Latency and Network Games
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The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
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PAX East 2014 Booth IQP
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The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
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Network Latency and Cloud Games: A Study Using GamingAnywhere
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Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
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Risky Business
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Run for Fun - Measuring Exergame Enjoyment
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Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
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Case study of university network use policy.
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The impact of frame rate and resolution on player movement in first-person shooters
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An analysis of the effectiveness of an interactive, educational game
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Attribute Scaling for Latency Compensation in Cloud Games
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The Effects of Latency in Commercial Cloud Video Gaming Services
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The Effects of Exercise on Cognitive Performance
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