Search Constraints
Filtering by:
Advisor
Claypool, Mark L.
Remove constraint Advisor: Claypool, Mark L.
Collections
Interactive Qualifying Projects
Remove constraint Collections: Interactive Qualifying Projects
Publisher
Worcester Polytechnic Institute
Remove constraint Publisher: Worcester Polytechnic Institute
1 - 36 of 36
Number of results to display per page
Search Results
Select an image to start the slideshow
Analysis of the Characteristics and Content of Twitch Live-streaming
1 of 36
Developing Outreach Materials for the London Project Center
2 of 36
STATE OF THE - ENVIRONMENT - REPORT 2011
3 of 36
FIRST VIRTUAL CHALLENGE
4 of 36
Great Green Web Game - an online education tool.
5 of 36
Identifying and Evaluating the Impacts of the 2012 Olympics: London Borough of Hounslow
6 of 36
Measuring the Annoyance in Streaming Media Caused by Buffers and Interrupts
7 of 36
MEASURING THE EFFECTS OF BUFFERING AND INTERRUPTS ON USER EXPERIENCE FOR YOUTUBE AND NETFLIX
8 of 36
Online Data Visualization for the Money in Africa Project
9 of 36

Recruitment and Energy Audits of SMEs in Reigate
10 of 36
The Effects of gamma and high dynamic range lighting on performance and perception in first-person shooters
11 of 36
The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
12 of 36
The Effects of Network Latency on Player Gaming Experience
13 of 36
The Importance of Matchmaking in League of Legends and its Effects on Users
14 of 36
The Ultimate IMGD Booth at PAX East 2013
15 of 36
Video Game Archives: Massachusetts
16 of 36
Evaluating Learning Team-led on-gallery Experiences at London Transport Museum
17 of 36
RUN FOR FUN USER STUDIES
18 of 36
An Evaluation of Zoom and Microsoft Teams Video Conferencing Software with Network Packet Loss and Latency
19 of 36
An Investigation into the Effects of Traumatic Brain Injury on Speech and Gait
20 of 36
The Effects of Exercise on Cognitive Performance
21 of 36
The Effects of Latency in Commercial Cloud Video Gaming Services
22 of 36
Attribute Scaling for Latency Compensation in Cloud Games
23 of 36
An analysis of the effectiveness of an interactive, educational game
24 of 36
The impact of frame rate and resolution on player movement in first-person shooters
25 of 36
Case study of university network use policy.
26 of 36
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
27 of 36
Run for Fun - Measuring Exergame Enjoyment
28 of 36
Risky Business
29 of 36
Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
30 of 36
Network Latency and Cloud Games: A Study Using GamingAnywhere
31 of 36
The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
32 of 36
PAX East 2014 Booth IQP
33 of 36
The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
34 of 36
Validation of a Taxonomy for Player Actions with Latency and Network Games
35 of 36
AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
36 of 36