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RUN FOR FUN USER STUDIES
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Run for Fun - Measuring Exergame Enjoyment
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Risky Business
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Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
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Evaluating Learning Team-led on-gallery Experiences at London Transport Museum
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Video Game Archives: Massachusetts
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Validation of a Taxonomy for Player Actions with Latency and Network Games
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The Ultimate IMGD Booth at PAX East 2013
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The Importance of Matchmaking in League of Legends and its Effects on Users
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The impact of frame rate and resolution on player movement in first-person shooters
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