Search Constraints
Filtering by:
Advisor
Claypool, Mark L.
Remove constraint Advisor: Claypool, Mark L.
Collections
Interactive Qualifying Projects
Remove constraint Collections: Interactive Qualifying Projects
1 - 41 of 41
Number of results to display per page
Search Results
Select an image to start the slideshow
The Effect of Playing Online Games on Productivity Levels
1 of 41
Analyzing the Effects of Time Warp Latency Compensation and the “Shot-Around-the-Corner” Problem on a First-Person Shooter Game
2 of 41
Effects of Jitter on Quality of Experience in Cloud Gaming
3 of 41
IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
4 of 41
IQP - First-Person Science - Exploring FPS Games and Latency
5 of 41
AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
6 of 41
Validation of a Taxonomy for Player Actions with Latency and Network Games
7 of 41
The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
8 of 41
PAX East 2014 Booth IQP
9 of 41
The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
10 of 41
Network Latency and Cloud Games: A Study Using GamingAnywhere
11 of 41
Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
12 of 41
Risky Business
13 of 41
Run for Fun - Measuring Exergame Enjoyment
14 of 41
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
15 of 41
Case study of university network use policy.
16 of 41
The impact of frame rate and resolution on player movement in first-person shooters
17 of 41
An analysis of the effectiveness of an interactive, educational game
18 of 41
Attribute Scaling for Latency Compensation in Cloud Games
19 of 41
The Effects of Latency in Commercial Cloud Video Gaming Services
20 of 41
The Effects of Exercise on Cognitive Performance
21 of 41
An Investigation into the Effects of Traumatic Brain Injury on Speech and Gait
22 of 41
An Evaluation of Zoom and Microsoft Teams Video Conferencing Software with Network Packet Loss and Latency
23 of 41
RUN FOR FUN USER STUDIES
24 of 41
Evaluating Learning Team-led on-gallery Experiences at London Transport Museum
25 of 41
Video Game Archives: Massachusetts
26 of 41
The Ultimate IMGD Booth at PAX East 2013
27 of 41
The Importance of Matchmaking in League of Legends and its Effects on Users
28 of 41
The Effects of Network Latency on Player Gaming Experience
29 of 41
The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
30 of 41
The Effects of gamma and high dynamic range lighting on performance and perception in first-person shooters
31 of 41

Recruitment and Energy Audits of SMEs in Reigate
32 of 41
Online Data Visualization for the Money in Africa Project
33 of 41
MEASURING THE EFFECTS OF BUFFERING AND INTERRUPTS ON USER EXPERIENCE FOR YOUTUBE AND NETFLIX
34 of 41
Measuring the Annoyance in Streaming Media Caused by Buffers and Interrupts
35 of 41
Identifying and Evaluating the Impacts of the 2012 Olympics: London Borough of Hounslow
36 of 41
Great Green Web Game - an online education tool.
37 of 41
FIRST VIRTUAL CHALLENGE
38 of 41
STATE OF THE - ENVIRONMENT - REPORT 2011
39 of 41
Developing Outreach Materials for the London Project Center
40 of 41
Analysis of the Characteristics and Content of Twitch Live-streaming
41 of 41