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Claypool, Mark L.
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Interactive Qualifying Projects
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IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
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Attribute Scaling for Latency Compensation in Cloud Games
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The Effects of Latency in Commercial Cloud Video Gaming Services
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The Effects of Exercise on Cognitive Performance
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An Investigation into the Effects of Traumatic Brain Injury on Speech and Gait
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An Evaluation of Zoom and Microsoft Teams Video Conferencing Software with Network Packet Loss and Latency
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RUN FOR FUN USER STUDIES
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Run for Fun - Measuring Exergame Enjoyment
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Risky Business
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Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
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Evaluating Learning Team-led on-gallery Experiences at London Transport Museum
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Video Game Archives: Massachusetts
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Validation of a Taxonomy for Player Actions with Latency and Network Games
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The Ultimate IMGD Booth at PAX East 2013
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The Importance of Matchmaking in League of Legends and its Effects on Users
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The impact of frame rate and resolution on player movement in first-person shooters
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The Effects of Network Latency on Player Gaming Experience
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The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
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The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
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The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
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