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Quality of Experience Evaluation for Buffer Sizing of Cloud-Based Game Streaming
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Juniper - Network Equipment Data in Serverless Architecture
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Shape - A DEX REPL for Interactive Debugging
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Fastly - HTTP Load Testing Tools
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NVidia - Performance Testing for Emulation of the Grace CPU
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Virtual world
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Tuning video redundancy
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The evolution of spam and SpamAssassin
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The effects of packet loss and latency on player performance in Unreal Tournament 2003
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The Effects of display setting in different visual perspectives on performance in games
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