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Juniper - Network Equipment Data in Serverless Architecture
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AN ANALYSIS OF PLAYABILITY AND FAIRNESS FOR GROUP GAME SERVER SELECTION
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CounterMeasures: An Interactive Game for Security Training
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Tuning video redundancy
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Analysis of Data Gathered from League of Legends and the Riot Games API
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Quest--Development of a Multi-Character Role Playing Game
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Quantifying the Effect of Latency on Game Actions in BZFlag
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The Effects of display setting in different visual perspectives on performance in games
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An analysis of spam filters
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Microsoft Garage: Modernizing Data Processing at the Museum
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