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Vir and the Army of Tenebrax
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Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System
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The Game Development Process: Hands-On
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Session Capture and Replay Test Infrastructure
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Session Capture and Replay Test Infrastructure
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Quest--Development of a Multi-Character Role Playing Game
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Quest
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Quantifying the Effect of Latency on Game Actions in BZFlag
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Predictive Shipping
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Predicting the Perceived Quality of a First Person Shooter Game: the Team Fortress 2 T-Model
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