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Vir and the Army of Tenebrax
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Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System
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The Game Development Process: Hands-On
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Session Capture and Replay Test Infrastructure
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Session Capture and Replay Test Infrastructure
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Quest--Development of a Multi-Character Role Playing Game
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Quest
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Quantifying the Effect of Latency on Game Actions in BZFlag
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Predictive Shipping
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Predicting the Perceived Quality of a First Person Shooter Game: the Team Fortress 2 T-Model
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NVIDIA: A Pinmux Configuration Tool for Tegra
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Mote: A Musical Adventure Game
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Microsoft Garage: Modernizing Data Processing at the Museum
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Learning Exergame Enjoyment
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Intelligent Simulation of Worldwide Application Distribution for OnLive’s Server Network
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Intelligent Customer Support Case Routing
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Intelligent Customer Support Case Routing
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Impact of Latency on The Player in Online Games
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How’s My Network Online Games: Entertainment Applications for Network Performance Measurement
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genometry: Using Smartphones to Control Interactive Content on Public Displays
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