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A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Compensation
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Media Scaling for Power Optimization on Wireless Video Sensors
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TCP-Carson: A loss-event based Adaptive AIMD algorithm for Long-lived Flows
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WAIT: Selective Loss Recovery for Multimedia Multicast.
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Drizzle: Design and Implementation of a Lightweight Cloud Game Engine with Latency Compensation
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Fresh Analysis of Streaming Media Stored on the Web
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A Serious Game: Defying Disaster Earthquake
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Adaptive Multimedia Content Delivery for Scalable Web Servers
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