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The Effects of Latency and Game Device on Moving Target Selection
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A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Compensation
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Towards Automatically Generating Playable Summaries
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360 Gunner - A 2D platformer to evaluate network latency compensation
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Defying Disaster: Earthquake
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Defying Disaster: Earthquake
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A Serious Game: Defying Disaster Earthquake
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WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip Times
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Drizzle: Design and Implementation of a Lightweight Cloud Game Engine with Latency Compensation
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Performance Evaluation of QUIC protocol under Network Congestion
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Impact of Acknowledgments on Application Performance in 4G LTE Networks
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Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity3d
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Measurement and Method for Receiver Buffer Sizing in Video Streaming
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Predicting Performance for Reading News Online from within a Web Browser Sandbox
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Fresh Analysis of Streaming Media Stored on the Web
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CStream: Neighborhood Bandwidth Aggregation For Better Video Streaming
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Media Scaling for Power Optimization on Wireless Video Sensors
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Evaluating User Feedback Systems
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Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
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Measurement of Windows Streaming Media
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Traffic Sensitive Quality of Service Controller
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Traffic Sensitive Active Queue Management for Improved Quality of Service
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TCP-Carson: A loss-event based Adaptive AIMD algorithm for Long-lived Flows
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Better Admission Control and Disk Scheduling for Multimedia Applications
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Adaptive Multimedia Content Delivery for Scalable Web Servers
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Adaptive Content-Aware Scaling for Improved Video Streaming
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WAIT: Selective Loss Recovery for Multimedia Multicast.
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Selective Flooding for Better QoS Routing
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