Search Constraints
Search Results
Select an image to start the slideshow
RUN FOR FUN USER STUDIES
1 of 21
Run for Fun - Measuring Exergame Enjoyment
2 of 21
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
3 of 21
Evaluating Learning Team-led on-gallery Experiences at London Transport Museum
4 of 21
Video Game Archives: Massachusetts
5 of 21
Validation of a Taxonomy for Player Actions with Latency and Network Games
6 of 21
The Ultimate IMGD Booth at PAX East 2013
7 of 21
The impact of frame rate and resolution on player movement in first-person shooters
8 of 21
The Effects of Network Latency on Player Gaming Experience
9 of 21
The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
10 of 21
The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
11 of 21
The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
12 of 21
The Effects of gamma and high dynamic range lighting on performance and perception in first-person shooters
13 of 21
PAX East 2014 Booth IQP
14 of 21
Online Data Visualization for the Money in Africa Project
15 of 21
Network Latency and Cloud Games: A Study Using GamingAnywhere
16 of 21
MEASURING THE EFFECTS OF BUFFERING AND INTERRUPTS ON USER EXPERIENCE FOR YOUTUBE AND NETFLIX
17 of 21
Measuring the Annoyance in Streaming Media Caused by Buffers and Interrupts
18 of 21
Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
19 of 21
Case study of university network use policy.
20 of 21
Analysis of the Characteristics and Content of Twitch Live-streaming
21 of 21