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Claypool, Mark L.
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Worcester Polytechnic Institute
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Latency and Jitter in Cloud Game Streaming
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Exploring the Effects of Network Latency Compensation Techniques on Player Performance and Experience in FPS Games
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CS MQP - TCP Congestion Control over a Satellite Network
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CS MQP - Analyzing DASH Video Streaming over Geostationary Satellite Networks
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Implementation of a Playout Buffer for a Cloud-based Game Client
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Analyzing the Effects of Time Warp Latency Compensation and the “Shot-Around-the-Corner” Problem on a First-Person Shooter Game
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Adding Red Hat Enterprise Linux Support to NVIDIA's DRIVE OS
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PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
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IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
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SV MQP - NVIDIA: Tegra Performance
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Effects of Jitter on Quality of Experience in Cloud Gaming
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IQP - First-Person Science - Exploring FPS Games and Latency
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CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
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PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
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NVIDIA Tegra Performance: Power Sensing Daemon and NvPerfScan Profiling Support
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The Impact of Latency on Players in First-person Shooter Games
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BATS: Development of a Biosignal Analysis Toolkit and Pipeline for Polytrauma Research
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Rigs of Color Tool Development: Maya Auto-Rigging Tool
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Juniper - Network Equipment Data in Serverless Architecture
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Shape - A DEX REPL for Interactive Debugging
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Fastly - HTTP Load Testing Tools
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Performance Analysis of QUIC versus TCP on Satellite Networks
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Quality of Experience Evaluation for Buffer Sizing of Cloud-Based Game Streaming
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Juniper - Network Equipment Data in Serverless Architecture
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Shape - A DEX REPL for Interactive Debugging
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Fastly - HTTP Load Testing Tools
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NVidia - Performance Testing for Emulation of the Grace CPU
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Virtual world
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Tuning video redundancy
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The evolution of spam and SpamAssassin
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The effects of packet loss and latency on player performance in Unreal Tournament 2003
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The Effects of display setting in different visual perspectives on performance in games
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The effect of latency on performance in Warcraft III
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TCP traffic analysis
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Streaming MPEG animations on mobile devices
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SRP -- a multimedia network protocol
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Smarter search engines -- using personalization to improve search results
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Putting PANTS on Linux -- transparent load sharing in a Beowulf cluster
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Performance evaluation of load sharing policies on a Beowulf Cluster
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Performance analysis of the Linux buffer cache while running an Oracle OLTP workload
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Network analysis of Nintendo DS traffic
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MPEG jitter
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Modifying the SCSI/FIBRE channel block size
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JAVA-based TFRC protocol for streaming multimedia
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Java multimedia performance
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Integrating distributed inter-process communication with PANTS on a Beowulf cluster
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Improving scalability in an online game
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Iconic chat 99
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GUI design for GEM Lite on a Pocket PC
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Generic SCSI command generator
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