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Claypool, Mark L.
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Worcester Polytechnic Institute
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Effects of Jitter on Quality of Experience in Cloud Gaming
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SV MQP - NVIDIA: Tegra Performance
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IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
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PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
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Adding Red Hat Enterprise Linux Support to NVIDIA's DRIVE OS
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IQP - First-Person Science - Exploring FPS Games and Latency
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NVIDIA Tegra Performance: Power Sensing Daemon and NvPerfScan Profiling Support
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PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
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CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
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The Impact of Latency on Players in First-person Shooter Games
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BATS: Development of a Biosignal Analysis Toolkit and Pipeline for Polytrauma Research
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Rigs of Color Tool Development: Maya Auto-Rigging Tool
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Juniper - Network Equipment Data in Serverless Architecture
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Performance Analysis of QUIC versus TCP on Satellite Networks
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Fastly - HTTP Load Testing Tools
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Shape - A DEX REPL for Interactive Debugging
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Quality of Experience Evaluation for Buffer Sizing of Cloud-Based Game Streaming
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NVidia - Performance Testing for Emulation of the Grace CPU
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Shape - A DEX REPL for Interactive Debugging
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Juniper - Network Equipment Data in Serverless Architecture
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Fastly - HTTP Load Testing Tools
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AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
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Validation of a Taxonomy for Player Actions with Latency and Network Games
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The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
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PAX East 2014 Booth IQP
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The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
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Network Latency and Cloud Games: A Study Using GamingAnywhere
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Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
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Risky Business
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The Effects of Latency and Game Device on Moving Target Selection
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Catalyst- Using Hitbox Scaling for Latency Compensation in a Cloud-based Game
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Run for Fun - Measuring Exergame Enjoyment
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Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
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A Collaborative filtering system for an on-line newspaper
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Adaptive forward error correction for MPEG streaming video
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Cellular phone networking
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Generic SCSI command generator
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GUI design for GEM Lite on a Pocket PC
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Modifying the SCSI/FIBRE channel block size
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TCP traffic analysis
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Case study of university network use policy.
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The impact of frame rate and resolution on player movement in first-person shooters
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An analysis of the effectiveness of an interactive, educational game
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Juniper- Lightweight Collector
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Attribute Scaling for Latency Compensation in Cloud Games
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Virtual world
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Tuning video redundancy
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The evolution of spam and SpamAssassin
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The effects of packet loss and latency on player performance in Unreal Tournament 2003
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The Effects of display setting in different visual perspectives on performance in games
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