Search Constraints
« Previous |
1 - 20 of 27
|
Next »
Search Results
Select an image to start the slideshow
IQP - First-Person Science - Exploring FPS Games and Latency
1 of 20
Effects of Jitter on Quality of Experience in Cloud Gaming
2 of 20
IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
3 of 20
IQP - First-Person Science - Exploring FPS Games and Latency
4 of 20
The Effects of Network Latency on Player Gaming Experience
5 of 20
Case study of university network use policy.
6 of 20
Great Green Web Game - an online education tool.
7 of 20
An analysis of the effectiveness of an interactive, educational game
8 of 20
Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
9 of 20
The Importance of Matchmaking in League of Legends and its Effects on Users
10 of 20
PAX East 2014 Booth IQP
11 of 20
The Effects of gamma and high dynamic range lighting on performance and perception in first-person shooters
12 of 20
The impact of frame rate and resolution on player movement in first-person shooters
13 of 20
Network Latency and Cloud Games: A Study Using GamingAnywhere
14 of 20
AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
15 of 20
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
16 of 20
The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
17 of 20
Video Game Archives: Massachusetts
18 of 20
Online Data Visualization for the Money in Africa Project
19 of 20
The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
20 of 20