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An analysis of the effectiveness of an interactive, educational game
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AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
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Analysis of the Characteristics and Content of Twitch Live-streaming
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Case study of university network use policy.
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Developing Outreach Materials for the London Project Center
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STATE OF THE - ENVIRONMENT - REPORT 2011
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Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
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FIRST VIRTUAL CHALLENGE
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Great Green Web Game - an online education tool.
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Identifying and Evaluating the Impacts of the 2012 Olympics: London Borough of Hounslow
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