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The Effect of Playing Online Games on Productivity Levels
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Network analysis of Nintendo DS traffic
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GUI design for GEM Lite on a Pocket PC
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A First-person perspective virtual tour
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The impact of frame rate and resolution on player movement in first-person shooters
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An analysis of the effectiveness of an interactive, educational game
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Evaluating User Feedback Systems
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ARMOR - Adjusting Repair and Media Scaling with Operations Research for Streaming Video
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Using Bandwidth Estimation to Optimize Buffer and Rate Selection for Streaming Multimedia over IEEE 802.11 Wireless Networks
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Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
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