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Cellular phone networking
1 of 10
Developing a Benchmark for Qt on Embedded Platforms
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Validation of a Taxonomy for Player Actions with Latency and Network Games
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Broken World: A Massively Multiplayer Online Game
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Developing Outreach Materials for the London Project Center
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Design and Authorship for the Halberd Narrative Planning Engine
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An A/B Testing Platform for Fastly’s Compute@Edge
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STATE OF THE - ENVIRONMENT - REPORT 2011
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Rigs of Color Tool Development: Maya Auto-Rigging Tool
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Adaptive Bitrate Streaming in Cloud Gaming
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