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Measurement and Method for Receiver Buffer Sizing in Video Streaming
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Treatment-Based Classication in Residential Wireless Access Points
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Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity3d
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Defying Disaster
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Impact of Acknowledgments on Application Performance in 4G LTE Networks
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Performance Evaluation of QUIC protocol under Network Congestion
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Drizzle: Design and Implementation of a Lightweight Cloud Game Engine with Latency Compensation
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WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip Times
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A Serious Game: Defying Disaster Earthquake
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Defying Disaster: Earthquake
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