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Claypool, Mark L.
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Measurement of Windows Streaming Media
Evaluating User Feedback Systems
A Credit-based Home Access Point (CHAP) to Improve Application Quality on IEEE 802.11 ...
Predicting Performance for Reading News Online from within a Web Browser Sandbox
Defying Disaster: Earthquake
Towards Automatically Generating Playable Summaries
360 Gunner - A 2D platformer to evaluate network latency compensation
Measurement and Method for Receiver Buffer Sizing in Video Streaming
WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip...
Modeling and Evaluating Feedback-Based Error Control for Video Transfer
Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity3d
Defying Disaster: Earthquake
Performance Evaluation of QUIC protocol under Network Congestion
Adaptive Content-Aware Scaling for Improved Video Streaming
Treatment-Based Classication in Residential Wireless Access Points
ARMOR - Adjusting Repair and Media Scaling with Operations Research for Streaming Video
Traffic Sensitive Quality of Service Controller
A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Comp...
Media Scaling for Power Optimization on Wireless Video Sensors
TCP-Carson: A loss-event based Adaptive AIMD algorithm for Long-lived Flows
WAIT: Selective Loss Recovery for Multimedia Multicast.
Drizzle: Design and Implementation of a Lightweight Cloud Game Engine with Latency Com...
Fresh Analysis of Streaming Media Stored on the Web
Defying Disaster
A Serious Game: Defying Disaster Earthquake
Congestion Control for Streaming Media
Adaptive Multimedia Content Delivery for Scalable Web Servers
CS MQP - TCP Congestion Control over a Satellite Network
SV MQP '23 - Fastly Routing
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
Latency and Jitter in Cloud Game Streaming
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
SV MQP '23 - NVIDIA Tegra
Implementation of a Playout Buffer for a Cloud-based Game Client
CS MQP - Analyzing DASH Video Streaming over Geostationary Satellite Networks
CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
IQP - First-Person Science - Exploring FPS Games and Latency
SV MQP B23 - NVIDIA Profiling
SV MQP - NVIDIA: Tegra Performance
NVIDIA Tegra Performance: Power Sensing Daemon and NvPerfScan Profiling Support
IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
The Effect of Playing Online Games on Productivity Levels
Effects of Jitter on Quality of Experience in Cloud Gaming
Adding Red Hat Enterprise Linux Support to NVIDIA's DRIVE OS
The Impact of Latency on Players in First-person Shooter Games
IQP - First-Person Science - Exploring FPS Games and Latency
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Major Qualifying Projects
119
Interactive Qualifying Projects
41
Masters Theses
28
PhD Dissertations
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Masters Reports
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Creator
Albert, Joan
1
Allard, Joshua N
1
Alsoby, Rayan Abdullah
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Anastasia, Michael A.
1
Anderson, Charles R.
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Advisor
Agu, Emmanuel O.
8
Becker, Lee A.
1
Brown, David C.
3
Chery, Farley James
1
Claypool, Mark L.
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196
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Agu, Emmanuel O.
1
Brown, David C.
1
Claypool, Mark L.
36
Dougherty, Daniel J.
1
Dovrolis, Constantine
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Project Center
Japan Project Center (Kyoto or Osaka) - MQP
1
London, England Project Center - IQP
6
Microsoft-Boston, Massachusetts Project Center - MQP
1
Silicon Valley, California Project Center - MQP
23
Major
Biomedical Engineering
2
Computer Science
104
Electrical & Computer Engineering
1
Interactive Media & Game Development
17
Interdisciplinary
8
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Unit (Department)
Computer Science
27
Interactive Media & Game Development
3
Interactive Media and Game Development
6
Publisher
Worcester Polytechnic Institute
196
Subject
Community
11
Computing
48
Culture
23
Energy
1
Environment
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UN SDG
8 - Decent Work and Economic Growth
2
9 - Industry, Innovation and Infrastructure
6
Not Specified
8
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Major Qualifying Project
119
Interactive Qualifying Project
41
Thesis
28
Dissertation
7
Report
1
License
https://creativecommons.org/licenses/by/4.0/
3