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Claypool, Mark L.
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Selective Flooding for Better QoS Routing
WAIT: Selective Loss Recovery for Multimedia Multicast.
Adaptive Content-Aware Scaling for Improved Video Streaming
Adaptive Multimedia Content Delivery for Scalable Web Servers
Better Admission Control and Disk Scheduling for Multimedia Applications
TCP-Carson: A loss-event based Adaptive AIMD algorithm for Long-lived Flows
Traffic Sensitive Active Queue Management for Improved Quality of Service
Traffic Sensitive Quality of Service Controller
Measurement of Windows Streaming Media
Congestion Control for Streaming Media
Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
Using Bandwidth Estimation to Optimize Buffer and Rate Selection for Streaming Multime...
ARMOR - Adjusting Repair and Media Scaling with Operations Research for Streaming Video
Evaluating User Feedback Systems
Media Scaling for Power Optimization on Wireless Video Sensors
Modeling and Evaluating Feedback-Based Error Control for Video Transfer
CStream: Neighborhood Bandwidth Aggregation For Better Video Streaming
A Credit-based Home Access Point (CHAP) to Improve Application Quality on IEEE 802.11 ...
Fresh Analysis of Streaming Media Stored on the Web
Predicting Performance for Reading News Online from within a Web Browser Sandbox
Measurement and Method for Receiver Buffer Sizing in Video Streaming
Treatment-Based Classication in Residential Wireless Access Points
Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity3d
Defying Disaster
Impact of Acknowledgments on Application Performance in 4G LTE Networks
Performance Evaluation of QUIC protocol under Network Congestion
Drizzle: Design and Implementation of a Lightweight Cloud Game Engine with Latency Com...
WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip...
A Serious Game: Defying Disaster Earthquake
Defying Disaster: Earthquake
Defying Disaster: Earthquake
An analysis of the effectiveness of an interactive, educational game
AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
Analysis of the Characteristics and Content of Twitch Live-streaming
Case study of university network use policy.
Developing Outreach Materials for the London Project Center
STATE OF THE - ENVIRONMENT - REPORT 2011
Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
FIRST VIRTUAL CHALLENGE
Great Green Web Game - an online education tool.
Identifying and Evaluating the Impacts of the 2012 Olympics: London Borough of Hounslow
Measuring the Annoyance in Streaming Media Caused by Buffers and Interrupts
MEASURING THE EFFECTS OF BUFFERING AND INTERRUPTS ON USER EXPERIENCE FOR YOUTUBE AND N...
Network Latency and Cloud Games: A Study Using GamingAnywhere
Online Data Visualization for the Money in Africa Project
PAX East 2014 Booth IQP
Recruitment and Energy Audits of SMEs in Reigate
The Effects of gamma and high dynamic range lighting on performance and perception in ...
The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
The Effects of Network Latency on Player Gaming Experience
The impact of frame rate and resolution on player movement in first-person shooters
The Importance of Matchmaking in League of Legends and its Effects on Users
The Ultimate IMGD Booth at PAX East 2013
Validation of a Taxonomy for Player Actions with Latency and Network Games
Video Game Archives: Massachusetts
Evaluating Learning Team-led on-gallery Experiences at London Transport Museum
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
Risky Business
Run for Fun - Measuring Exergame Enjoyment
RUN FOR FUN USER STUDIES
Vir and the Army of Tenebrax
Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System
The Game Development Process: Hands-On
Session Capture and Replay Test Infrastructure
Session Capture and Replay Test Infrastructure
Quest--Development of a Multi-Character Role Playing Game
Quest
Quantifying the Effect of Latency on Game Actions in BZFlag
Predictive Shipping
Predicting the Perceived Quality of a First Person Shooter Game: the Team Fortress 2 T...
NVIDIA: A Pinmux Configuration Tool for Tegra
Mote: A Musical Adventure Game
Microsoft Garage: Modernizing Data Processing at the Museum
Learning Exergame Enjoyment
Intelligent Simulation of Worldwide Application Distribution for OnLive’s Server Network
Intelligent Customer Support Case Routing
Intelligent Customer Support Case Routing
Impact of Latency on The Player in Online Games
How’s My Network Online Games: Entertainment Applications for Network Performance Meas...
genometry: Using Smartphones to Control Interactive Content on Public Displays
Face Analytics Web Platform
Exploring Exer-Walls as a Healthy Alternative to Paywalls in Mobile Games
Endicia Proof of Concept: A Link Between Endicia and E-Commerce Buyers
Developing a Benchmark for Qt on Embedded Platforms
Design and Development of a Traditional Animation Tool in Qt Quick Designer
Design and Authorship for the Halberd Narrative Planning Engine
Design and Authorship for the Halberd Narrative Planning Engine
Demon Dissension
Demon Dissension
CyPRESS Exergame Enjoyment
CounterMeasures: An Interactive Game for Security Training
Broken World: A Massively Multiplayer Online Game
Applying Game UX Techniques to Network Security Tools
Analysis of Data Gathered from League of Legends and the Riot Games API
AN ANALYSIS OF PLAYABILITY AND FAIRNESS FOR GROUP GAME SERVER SELECTION
Adaptive Bitrate Streaming in Cloud Gaming
360 Gunner - A 2D platformer to evaluate network latency compensation
An Evaluation of Zoom and Microsoft Teams Video Conferencing Software with Network Pac...
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Major Qualifying Projects
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Albert, Joan
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Agu, Emmanuel O.
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Claypool, Mark L.
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Agu, Emmanuel O.
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Ben Fersenheim
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Japan Project Center (Kyoto or Osaka) - MQP
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London, England Project Center - IQP
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Microsoft-Boston, Massachusetts Project Center - MQP
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Silicon Valley, California Project Center - MQP
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Worcester Polytechnic Institute
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Major Qualifying Project
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