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Claypool, Mark L.
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Implementing Full Device Cloning on the NVIDIA Jetson Platform
SV MQP '23 - Fastly Routing
SV MQP '23 - NVIDIA Tegra
SV MQP B23 - NVIDIA Profiling
The Effect of Playing Online Games on Productivity Levels
Latency and Jitter in Cloud Game Streaming
CS MQP - TCP Congestion Control over a Satellite Network
CS MQP - Analyzing DASH Video Streaming over Geostationary Satellite Networks
Implementation of a Playout Buffer for a Cloud-based Game Client
Adding Red Hat Enterprise Linux Support to NVIDIA's DRIVE OS
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
SV MQP - NVIDIA: Tegra Performance
Effects of Jitter on Quality of Experience in Cloud Gaming
IQP - First-Person Science - Exploring FPS Games and Latency
CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
NVIDIA Tegra Performance: Power Sensing Daemon and NvPerfScan Profiling Support
The Impact of Latency on Players in First-person Shooter Games
BATS: Development of a Biosignal Analysis Toolkit and Pipeline for Polytrauma Research
Rigs of Color Tool Development: Maya Auto-Rigging Tool
Juniper - Network Equipment Data in Serverless Architecture
Shape - A DEX REPL for Interactive Debugging
Fastly - HTTP Load Testing Tools
Performance Analysis of QUIC versus TCP on Satellite Networks
Quality of Experience Evaluation for Buffer Sizing of Cloud-Based Game Streaming
Juniper - Network Equipment Data in Serverless Architecture
Shape - A DEX REPL for Interactive Debugging
Fastly - HTTP Load Testing Tools
NVidia - Performance Testing for Emulation of the Grace CPU
Virtual world
Tuning video redundancy
The evolution of spam and SpamAssassin
The effects of packet loss and latency on player performance in Unreal Tournament 2003
The Effects of display setting in different visual perspectives on performance in games
The effect of latency on performance in Warcraft III
TCP traffic analysis
Streaming MPEG animations on mobile devices
SRP -- a multimedia network protocol
Smarter search engines -- using personalization to improve search results
Putting PANTS on Linux -- transparent load sharing in a Beowulf cluster
Performance evaluation of load sharing policies on a Beowulf Cluster
Performance analysis of the Linux buffer cache while running an Oracle OLTP workload
Network analysis of Nintendo DS traffic
MPEG jitter
Modifying the SCSI/FIBRE channel block size
JAVA-based TFRC protocol for streaming multimedia
Java multimedia performance
Integrating distributed inter-process communication with PANTS on a Beowulf cluster
Improving scalability in an online game
Iconic chat 99
GUI design for GEM Lite on a Pocket PC
Generic SCSI command generator
Filtering greeting cards @ Sparks.com
Evaluation of DCBT
Dynamic CBT implementation
Development of a Linux device driver for an Emulex fibre channel interface
Development of a CLARiiON fibre channel device driver for Linux
Curiouser browser
Cellular phone networking
Better-behaved multimedia networking
Better game server selection
Best-fit load balancing for a Beowulf cluster
Automation testbed for 3Com Internet protocol testing suites
Analyzing and simulating network game traffic
An analysis of spam filters
Adaptive forward error correction for MPEG streaming video
A Symbol Spectrum24 wireless LAN device driver for Linux
A First-person perspective virtual tour
A Curious browser -- implicit ratings
A Collaborative filtering system for an on-line newspaper
The Effects of Latency and Game Device on Moving Target Selection
Catalyst- Using Hitbox Scaling for Latency Compensation in a Cloud-based Game
Nova - Using Temporal Scaling for Latency Compensation in a Cloud-based Game
An A/B Testing Platform for Fastly’s Compute@Edge
Analysis of Deadline Estimations for Time-Triggered Scheduling in Autonomous Vehicles
Juniper- Lightweight Collector
Attribute Scaling for Latency Compensation in Cloud Games
An A/B Testing Platform for Fastly’s Compute@Edge
A Pipeline for Bio-data
A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Comp...
Towards Automatically Generating Playable Summaries
NVIDIA: Software Safety Assurance for the Boot Power Management Processor on the Tegra...
Software Safety Assurance for the Boot Power Management Processor on NVIDIA’s Tegra SoC
A Constraint Language for Feature-Oriented Security Policies using SMT
Detonicon - A Networked Game Utilizing AI to Study the Effects of Latency Compensation
Babies & Basilisks: An Asymmetric VR Party Game
A Language for Feature-Oriented Security Policies using SMT
Automating Network Support Systems with the Juniper Lightweight Collector
Software Improvements to Assist Development of Tegra System Software
Time Warp and Prediction Analysis in a Top-Down Shooter Game
Reckoning: 2.5D Western Side-scroller
The Effects of Latency in Commercial Cloud Video Gaming Services
The Effects of Exercise on Cognitive Performance
An Investigation into the Effects of Traumatic Brain Injury on Speech and Gait
An Evaluation of Zoom and Microsoft Teams Video Conferencing Software with Network Pac...
360 Gunner - A 2D platformer to evaluate network latency compensation
Adaptive Bitrate Streaming in Cloud Gaming
AN ANALYSIS OF PLAYABILITY AND FAIRNESS FOR GROUP GAME SERVER SELECTION
Analysis of Data Gathered from League of Legends and the Riot Games API
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Major Qualifying Projects
119
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40
Masters Theses
28
PhD Dissertations
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Masters Reports
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2023
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Creator
Albert, Joan
1
Allard, Joshua N
1
Alsoby, Rayan Abdullah
1
Anastasia, Michael A.
1
Anderson, Charles R.
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Advisor
Agu, Emmanuel O.
8
Becker, Lee A.
1
Brown, David C.
3
Chery, Farley James
1
Claypool, Mark L.
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195
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Contributor
Agu, Emmanuel O.
1
Brown, David C.
1
Claypool, Mark L.
36
Dougherty, Daniel J.
1
Dovrolis, Constantine
1
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Project Center
Japan Project Center (Kyoto or Osaka) - MQP
1
London, England Project Center - IQP
6
Microsoft-Boston, Massachusetts Project Center - MQP
1
Silicon Valley, California Project Center - MQP
23
Major
Biomedical Engineering
2
Computer Science
104
Electrical & Computer Engineering
1
Interactive Media & Game Development
17
Interdisciplinary
8
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Unit (Department)
Computer Science
27
Interactive Media & Game Development
3
Interactive Media and Game Development
6
Publisher
Worcester Polytechnic Institute
195
Subject
Community
11
Computing
47
Culture
23
Energy
1
Environment
2
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UN SDG
8 - Decent Work and Economic Growth
2
9 - Industry, Innovation and Infrastructure
6
Not Specified
7
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Major Qualifying Project
119
Interactive Qualifying Project
40
Thesis
28
Dissertation
7
Report
1
License
https://creativecommons.org/licenses/by/4.0/
3