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Claypool, Mark L.
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The Impact of Latency on Players in First-person Shooter Games
Adding Red Hat Enterprise Linux Support to NVIDIA's DRIVE OS
Effects of Jitter on Quality of Experience in Cloud Gaming
The Effect of Playing Online Games on Productivity Levels
IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
NVIDIA Tegra Performance: Power Sensing Daemon and NvPerfScan Profiling Support
SV MQP - NVIDIA: Tegra Performance
SV MQP B23 - NVIDIA Profiling
IQP - First-Person Science - Exploring FPS Games and Latency
CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
CS MQP - Analyzing DASH Video Streaming over Geostationary Satellite Networks
Implementation of a Playout Buffer for a Cloud-based Game Client
SV MQP '23 - NVIDIA Tegra
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
Latency and Jitter in Cloud Game Streaming
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
SV MQP '23 - Fastly Routing
CS MQP - TCP Congestion Control over a Satellite Network
Adaptive Multimedia Content Delivery for Scalable Web Servers
Congestion Control for Streaming Media
A Serious Game: Defying Disaster Earthquake
Defying Disaster
Fresh Analysis of Streaming Media Stored on the Web
Drizzle: Design and Implementation of a Lightweight Cloud Game Engine with Latency Com...
WAIT: Selective Loss Recovery for Multimedia Multicast.
TCP-Carson: A loss-event based Adaptive AIMD algorithm for Long-lived Flows
Media Scaling for Power Optimization on Wireless Video Sensors
A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Comp...
Traffic Sensitive Quality of Service Controller
ARMOR - Adjusting Repair and Media Scaling with Operations Research for Streaming Video
Treatment-Based Classication in Residential Wireless Access Points
Adaptive Content-Aware Scaling for Improved Video Streaming
Performance Evaluation of QUIC protocol under Network Congestion
Defying Disaster: Earthquake
Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity3d
Modeling and Evaluating Feedback-Based Error Control for Video Transfer
WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip...
Measurement and Method for Receiver Buffer Sizing in Video Streaming
360 Gunner - A 2D platformer to evaluate network latency compensation
Towards Automatically Generating Playable Summaries
Defying Disaster: Earthquake
Predicting Performance for Reading News Online from within a Web Browser Sandbox
A Credit-based Home Access Point (CHAP) to Improve Application Quality on IEEE 802.11 ...
Evaluating User Feedback Systems
Measurement of Windows Streaming Media
CStream: Neighborhood Bandwidth Aggregation For Better Video Streaming
Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
Impact of Acknowledgments on Application Performance in 4G LTE Networks
Using Bandwidth Estimation to Optimize Buffer and Rate Selection for Streaming Multime...
Traffic Sensitive Active Queue Management for Improved Quality of Service
Selective Flooding for Better QoS Routing
Better Admission Control and Disk Scheduling for Multimedia Applications
NVIDIA: Software Safety Assurance for the Boot Power Management Processor on the Tegra...
Applying Game UX Techniques to Network Security Tools
Vir and the Army of Tenebrax
TCP traffic analysis
The evolution of spam and SpamAssassin
Generic SCSI command generator
The Effects of Network Latency on Player Gaming Experience
GUI design for GEM Lite on a Pocket PC
Case study of university network use policy.
Session Capture and Replay Test Infrastructure
Great Green Web Game - an online education tool.
An analysis of the effectiveness of an interactive, educational game
Time Warp and Prediction Analysis in a Top-Down Shooter Game
Impact of Latency on The Player in Online Games
Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
Analyzing and simulating network game traffic
Smarter search engines -- using personalization to improve search results
The Importance of Matchmaking in League of Legends and its Effects on Users
PAX East 2014 Booth IQP
Endicia Proof of Concept: A Link Between Endicia and E-Commerce Buyers
Predictive Shipping
Intelligent Customer Support Case Routing
Predicting the Perceived Quality of a First Person Shooter Game: the Team Fortress 2 T...
The Effects of gamma and high dynamic range lighting on performance and perception in ...
Iconic chat 99
Nova - Using Temporal Scaling for Latency Compensation in a Cloud-based Game
The impact of frame rate and resolution on player movement in first-person shooters
Attribute Scaling for Latency Compensation in Cloud Games
Curiouser browser
Virtual world
Network Latency and Cloud Games: A Study Using GamingAnywhere
Fastly - HTTP Load Testing Tools
AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
Best-fit load balancing for a Beowulf cluster
A Collaborative filtering system for an on-line newspaper
Integrating distributed inter-process communication with PANTS on a Beowulf cluster
Demon Dissension
An Evaluation of Zoom and Microsoft Teams Video Conferencing Software with Network Pac...
Network analysis of Nintendo DS traffic
Microsoft Garage: Modernizing Data Processing at the Museum
An analysis of spam filters
The Effects of display setting in different visual perspectives on performance in games
Quantifying the Effect of Latency on Game Actions in BZFlag
Quest--Development of a Multi-Character Role Playing Game
Analysis of Data Gathered from League of Legends and the Riot Games API
Tuning video redundancy
CounterMeasures: An Interactive Game for Security Training
AN ANALYSIS OF PLAYABILITY AND FAIRNESS FOR GROUP GAME SERVER SELECTION
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Major Qualifying Projects
119
Interactive Qualifying Projects
40
Masters Theses
28
PhD Dissertations
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Masters Reports
1
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1999
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2023
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Creator
Albert, Joan
1
Allard, Joshua N
1
Alsoby, Rayan Abdullah
1
Anastasia, Michael A.
1
Anderson, Charles R.
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Creators
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Advisor
Agu, Emmanuel O.
8
Becker, Lee A.
1
Brown, David C.
3
Chery, Farley James
1
Claypool, Mark L.
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195
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Contributor
Agu, Emmanuel O.
1
Brown, David C.
1
Claypool, Mark L.
36
Dougherty, Daniel J.
1
Dovrolis, Constantine
1
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Project Center
Japan Project Center (Kyoto or Osaka) - MQP
1
London, England Project Center - IQP
6
Microsoft-Boston, Massachusetts Project Center - MQP
1
Silicon Valley, California Project Center - MQP
23
Major
Biomedical Engineering
2
Computer Science
104
Electrical & Computer Engineering
1
Interactive Media & Game Development
17
Interdisciplinary
8
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Unit (Department)
Computer Science
27
Interactive Media & Game Development
3
Interactive Media and Game Development
6
Publisher
Worcester Polytechnic Institute
195
Subject
Community
11
Computing
47
Culture
23
Energy
1
Environment
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UN SDG
8 - Decent Work and Economic Growth
2
9 - Industry, Innovation and Infrastructure
6
Not Specified
7
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Major Qualifying Project
119
Interactive Qualifying Project
40
Thesis
28
Dissertation
7
Report
1
License
https://creativecommons.org/licenses/by/4.0/
3