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Catalyst- Using Hitbox Scaling for Latency Compensation in a Cloud-based Game
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Performance Analysis of QUIC versus TCP on Satellite Networks
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The Effects of Latency and Game Device on Moving Target Selection
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Implementing Full Device Cloning on the NVIDIA Jetson Platform
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Exploring Exer-Walls as a Healthy Alternative to Paywalls in Mobile Games
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Performance evaluation of load sharing policies on a Beowulf Cluster
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A Pipeline for Bio-data
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Software Safety Assurance for the Boot Power Management Processor on NVIDIA’s Tegra SoC
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Analysis of Deadline Estimations for Time-Triggered Scheduling in Autonomous Vehicles
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Automation testbed for 3Com Internet protocol testing suites
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Cellular phone networking
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Developing a Benchmark for Qt on Embedded Platforms
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Validation of a Taxonomy for Player Actions with Latency and Network Games
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Broken World: A Massively Multiplayer Online Game
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Developing Outreach Materials for the London Project Center
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Design and Authorship for the Halberd Narrative Planning Engine
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An A/B Testing Platform for Fastly’s Compute@Edge
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STATE OF THE - ENVIRONMENT - REPORT 2011
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Rigs of Color Tool Development: Maya Auto-Rigging Tool
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Adaptive Bitrate Streaming in Cloud Gaming
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