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Towards Automatically Generating Playable Summaries
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The Effect of Playing Online Games on Productivity Levels
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360 Gunner - A 2D platformer to evaluate network latency compensation
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A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Compensation
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The Effects of Latency and Game Device on Moving Target Selection
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WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip Times
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Modeling and Evaluating Feedback-Based Error Control for Video Transfer
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Evaluating User Feedback Systems
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Session Capture and Replay Test Infrastructure
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Session Capture and Replay Test Infrastructure
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Microsoft Garage: Modernizing Data Processing at the Museum
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Latency and Jitter in Cloud Game Streaming
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Exploring the Effects of Network Latency Compensation Techniques on Player Performance and Experience in FPS Games
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CS MQP - TCP Congestion Control over a Satellite Network
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CS MQP - Analyzing DASH Video Streaming over Geostationary Satellite Networks
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Implementation of a Playout Buffer for a Cloud-based Game Client
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Analyzing the Effects of Time Warp Latency Compensation and the “Shot-Around-the-Corner” Problem on a First-Person Shooter Game
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Effects of Jitter on Quality of Experience in Cloud Gaming
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SV MQP - NVIDIA: Tegra Performance
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IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
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