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Claypool, Mark L.
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Latency and Jitter in Cloud Game Streaming
Exploring the Effects of Network Latency Compensation Techniques on Player Performance...
CS MQP - TCP Congestion Control over a Satellite Network
CS MQP - Analyzing DASH Video Streaming over Geostationary Satellite Networks
Implementation of a Playout Buffer for a Cloud-based Game Client
Analyzing the Effects of Time Warp Latency Compensation and the “Shot-Around-the-Corne...
Adding Red Hat Enterprise Linux Support to NVIDIA's DRIVE OS
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
SV MQP - NVIDIA: Tegra Performance
Effects of Jitter on Quality of Experience in Cloud Gaming
IQP - First-Person Science - Exploring FPS Games and Latency
CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
NVIDIA Tegra Performance: Power Sensing Daemon and NvPerfScan Profiling Support
The Impact of Latency on Players in First-person Shooter Games
BATS: Development of a Biosignal Analysis Toolkit and Pipeline for Polytrauma Research
Rigs of Color Tool Development: Maya Auto-Rigging Tool
Juniper - Network Equipment Data in Serverless Architecture
Shape - A DEX REPL for Interactive Debugging
Fastly - HTTP Load Testing Tools
Performance Analysis of QUIC versus TCP on Satellite Networks
Quality of Experience Evaluation for Buffer Sizing of Cloud-Based Game Streaming
Juniper - Network Equipment Data in Serverless Architecture
Shape - A DEX REPL for Interactive Debugging
Fastly - HTTP Load Testing Tools
NVidia - Performance Testing for Emulation of the Grace CPU
Virtual world
Tuning video redundancy
The evolution of spam and SpamAssassin
The effects of packet loss and latency on player performance in Unreal Tournament 2003
The Effects of display setting in different visual perspectives on performance in games
The effect of latency on performance in Warcraft III
TCP traffic analysis
Streaming MPEG animations on mobile devices
SRP -- a multimedia network protocol
Smarter search engines -- using personalization to improve search results
Putting PANTS on Linux -- transparent load sharing in a Beowulf cluster
Performance evaluation of load sharing policies on a Beowulf Cluster
Performance analysis of the Linux buffer cache while running an Oracle OLTP workload
Network analysis of Nintendo DS traffic
MPEG jitter
Modifying the SCSI/FIBRE channel block size
JAVA-based TFRC protocol for streaming multimedia
Java multimedia performance
Integrating distributed inter-process communication with PANTS on a Beowulf cluster
Improving scalability in an online game
Iconic chat 99
GUI design for GEM Lite on a Pocket PC
Generic SCSI command generator
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Major Qualifying Projects
116
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Masters Theses
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PhD Dissertations
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1999
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Albert, Joan
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Alsoby, Rayan Abdullah
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Agu, Emmanuel O.
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Becker, Lee A.
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Chery, Farley James
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Claypool, Mark L.
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Agu, Emmanuel O.
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Brown, David C.
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Claypool, Mark L.
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Dougherty, Daniel J.
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Dovrolis, Constantine
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Japan Project Center (Kyoto or Osaka) - MQP
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London, England Project Center - IQP
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Microsoft-Boston, Massachusetts Project Center - MQP
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Silicon Valley, California Project Center - MQP
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Biomedical Engineering
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Computer Science
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Electrical & Computer Engineering
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Interactive Media & Game Development
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Computer Science
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Interactive Media and Game Development
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Worcester Polytechnic Institute
192
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8 - Decent Work and Economic Growth
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9 - Industry, Innovation and Infrastructure
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Major Qualifying Project
116
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