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Selective Flooding for Better QoS Routing
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WAIT: Selective Loss Recovery for Multimedia Multicast.
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Adaptive Content-Aware Scaling for Improved Video Streaming
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Adaptive Multimedia Content Delivery for Scalable Web Servers
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Better Admission Control and Disk Scheduling for Multimedia Applications
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TCP-Carson: A loss-event based Adaptive AIMD algorithm for Long-lived Flows
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Traffic Sensitive Active Queue Management for Improved Quality of Service
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Traffic Sensitive Quality of Service Controller
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Measurement of Windows Streaming Media
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Congestion Control for Streaming Media
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Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
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Using Bandwidth Estimation to Optimize Buffer and Rate Selection for Streaming Multimedia over IEEE 802.11 Wireless Networks
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ARMOR - Adjusting Repair and Media Scaling with Operations Research for Streaming Video
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Evaluating User Feedback Systems
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Media Scaling for Power Optimization on Wireless Video Sensors
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Modeling and Evaluating Feedback-Based Error Control for Video Transfer
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CStream: Neighborhood Bandwidth Aggregation For Better Video Streaming
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A Credit-based Home Access Point (CHAP) to Improve Application Quality on IEEE 802.11 Networks
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Fresh Analysis of Streaming Media Stored on the Web
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Predicting Performance for Reading News Online from within a Web Browser Sandbox
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Measurement and Method for Receiver Buffer Sizing in Video Streaming
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Treatment-Based Classication in Residential Wireless Access Points
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Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity3d
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Defying Disaster
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Impact of Acknowledgments on Application Performance in 4G LTE Networks
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Performance Evaluation of QUIC protocol under Network Congestion
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Drizzle: Design and Implementation of a Lightweight Cloud Game Engine with Latency Compensation
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WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip Times
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A Serious Game: Defying Disaster Earthquake
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Defying Disaster: Earthquake
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Defying Disaster: Earthquake
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An analysis of the effectiveness of an interactive, educational game
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AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
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Analysis of the Characteristics and Content of Twitch Live-streaming
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Case study of university network use policy.
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Developing Outreach Materials for the London Project Center
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STATE OF THE - ENVIRONMENT - REPORT 2011
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Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
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FIRST VIRTUAL CHALLENGE
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Great Green Web Game - an online education tool.
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Identifying and Evaluating the Impacts of the 2012 Olympics: London Borough of Hounslow
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Measuring the Annoyance in Streaming Media Caused by Buffers and Interrupts
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MEASURING THE EFFECTS OF BUFFERING AND INTERRUPTS ON USER EXPERIENCE FOR YOUTUBE AND NETFLIX
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Network Latency and Cloud Games: A Study Using GamingAnywhere
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Online Data Visualization for the Money in Africa Project
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PAX East 2014 Booth IQP
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Recruitment and Energy Audits of SMEs in Reigate
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The Effects of gamma and high dynamic range lighting on performance and perception in first-person shooters
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The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
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The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
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