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Claypool, Mark L.
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A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Comp...
Towards Automatically Generating Playable Summaries
360 Gunner - A 2D platformer to evaluate network latency compensation
Defying Disaster: Earthquake
Defying Disaster: Earthquake
A Serious Game: Defying Disaster Earthquake
WHITE - Achieving Fair Bandwidth Allocation with Priority Dropping Based On Round Trip...
Drizzle: Design and Implementation of a Lightweight Cloud Game Engine with Latency Com...
Performance Evaluation of QUIC protocol under Network Congestion
Impact of Acknowledgments on Application Performance in 4G LTE Networks
Defying Disaster
Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity3d
Treatment-Based Classication in Residential Wireless Access Points
Measurement and Method for Receiver Buffer Sizing in Video Streaming
Predicting Performance for Reading News Online from within a Web Browser Sandbox
Fresh Analysis of Streaming Media Stored on the Web
A Credit-based Home Access Point (CHAP) to Improve Application Quality on IEEE 802.11 ...
CStream: Neighborhood Bandwidth Aggregation For Better Video Streaming
Modeling and Evaluating Feedback-Based Error Control for Video Transfer
Media Scaling for Power Optimization on Wireless Video Sensors
Evaluating User Feedback Systems
ARMOR - Adjusting Repair and Media Scaling with Operations Research for Streaming Video
Using Bandwidth Estimation to Optimize Buffer and Rate Selection for Streaming Multime...
Congestion Control for Streaming Media
Measurement of Windows Streaming Media
Traffic Sensitive Quality of Service Controller
Traffic Sensitive Active Queue Management for Improved Quality of Service
TCP-Carson: A loss-event based Adaptive AIMD algorithm for Long-lived Flows
Better Admission Control and Disk Scheduling for Multimedia Applications
Adaptive Multimedia Content Delivery for Scalable Web Servers
Adaptive Content-Aware Scaling for Improved Video Streaming
WAIT: Selective Loss Recovery for Multimedia Multicast.
Selective Flooding for Better QoS Routing
Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
Analysis of the Characteristics and Content of Twitch Live-streaming
Developing Outreach Materials for the London Project Center
STATE OF THE - ENVIRONMENT - REPORT 2011
FIRST VIRTUAL CHALLENGE
Great Green Web Game - an online education tool.
Identifying and Evaluating the Impacts of the 2012 Olympics: London Borough of Hounslow
Measuring the Annoyance in Streaming Media Caused by Buffers and Interrupts
MEASURING THE EFFECTS OF BUFFERING AND INTERRUPTS ON USER EXPERIENCE FOR YOUTUBE AND N...
Online Data Visualization for the Money in Africa Project
Recruitment and Energy Audits of SMEs in Reigate
The Effects of gamma and high dynamic range lighting on performance and perception in ...
The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
The Effects of Network Latency on Player Gaming Experience
The Importance of Matchmaking in League of Legends and its Effects on Users
The Ultimate IMGD Booth at PAX East 2013
Video Game Archives: Massachusetts
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Japan Project Center (Kyoto or Osaka) - MQP
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