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The Heights: An Educational Social Work Virtual Community
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The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dialogue
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Bridging the Blank: A Defining from Property Uncertainty to Felt Uncertainty in Games
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ABY Interactive: A Business Plan for an Interactive Media Company
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The Palace of Monarch
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The Palace of Monarch
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May's Journey: a serious game to teach middle and high school girls programming
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May's Journey: A serious game to teach middle and high school girls programming
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Parallel Hearts Mathematics Game: Using Educational Games To Address the STEM Field Gender Gap
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