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The Heights: An Educational Social Work Virtual Community
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The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dialogue
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Bridging the Blank: A Defining from Property Uncertainty to Felt Uncertainty in Games
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A serious game: Warped Reality
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A Serious Game: Warped Reality
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Towards Automatically Generating Playable Summaries
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Paycheck.exe: Optimizing the Video Game Live Stream
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Sonification of Spectroscopy Data
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ABY Interactive: A Business Plan for an Interactive Media Company
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The Palace of Monarch
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