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Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment
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The Transmediation of Journey to the West into a board Game
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Using genetic algorithms as a core gameplay mechanic
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Using genetic algorithms as a core gameplay mechanic
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May's Journey: a serious game to teach middle and high school girls programming
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May's Journey: A serious game to teach middle and high school girls programming
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Multiplier: Real-Time Strategy Unit Balancing Tool
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Using Interactive Media As An Educational Alternative To Traditional Music Instruction
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Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology
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Xeero
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