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Urbis Terram - Designing and Implementing a Procedural City Generation Tool for Unity3D Game Engine
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Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment
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Occlusion: Creating Disorientation, Fugue, and Apophenia in an Art Game
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Tilt and Multitouch Input for Tablet Play of Real-Time Strategy Games
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Drizzle: Design and Implementation of a Lightweight Cloud Game Engine with Latency Compensation
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Facilitating Keyboard Use While Wearing a Head-Mounted Display
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Trick of the Light: A Game Engine for Exploring Novel Fog of War Mechanics
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Obliti - Empathy game regarding depression
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The Palace of Monarch
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The Palace of Monarch
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