Search Constraints
Filtering by:
Major
Computer Science
Remove constraint Major: Computer Science
Collections
Major Qualifying Projects
Remove constraint Collections: Major Qualifying Projects
« Previous |
1 - 50 of 1,242
|
Next »
Number of results to display per page
Search Results
Select an image to start the slideshow
Investigating Motivation and Learning as Factors that Affect Attitudes
1 of 50
Third Party Aggregator Development for FDX API Integration at Citizens Bank
2 of 50
7Factor 2021-2022: Webhooks
3 of 50
Front-End Design for the Pwnable Claw Machine
4 of 50
Development of Predictive and Prescriptive Analytical Models Using Customer, Revenue, and Usage Data
5 of 50
Analyzing Housing Market Trends with Data and External Factors
6 of 50
Advancing COILS 2.0
7 of 50
Redesigning the Worcester Red Sox’s Enterprise Mobile Application
8 of 50
Fidelity: AI Based Anomaly Detection
9 of 50
Worcester IS Fab Lab MQP Blockchain and Machine Learning Report
10 of 50
Explorant: A Code Exploration and Onboarding Tool
11 of 50
Systems and Network Optimization
12 of 50
CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
13 of 50
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
14 of 50
Autonomous Robotic Polishing System
15 of 50
NVIDIA Tegra Performance: Power Sensing Daemon and NvPerfScan Profiling Support
16 of 50
Evaluating Energy Efficiency of State-of-the-art Hardware With MLIR Compiling Framework
17 of 50
A Dynamic Web-based Application and Visual Dashboard for Supporting Schneider Electric Machine Health Monitoring
18 of 50
CS: MQP: Whitehill: Infinite Photo Collage
19 of 50
7Factor 2022-2023: Webhooks
20 of 50
Impact of Intermarket Data on Stock Market Prediction
21 of 50
Breather VST App Plugin
22 of 50
A New User Interface for Collaborative Remote Music Performance
23 of 50
HAR-CTGAN: Synthesizing Continuous and Discrete Mobile Sensor Data Using GAN models for Human Activity Recognition
24 of 50
Computer simulations of vesicle transport in plant cells
25 of 50
Improving the E-TRIALS User Experience
26 of 50
Chaos Engineering for Cloud Resiliency
27 of 50
Contact Tracing for the COVID-19 Pandemic
28 of 50
Never Set in Stone: The Creative Process in Transformative Fiction
29 of 50
Composing Sacred Renaissance Polyphony: Setting the Divine Mercy Sunday Texts for the Liturgy
30 of 50
Development of Cloud-Based Enterprise Resource Planning Software for Gompei's Goat Cheese
31 of 50
Formula SAE Electric Car
32 of 50
K-means Clustering of Student Behavioral Patterns and Advanced Visualization Methods of Learning Technology Data
33 of 50
Design and Implementation of a Modular Mobile Robotic Base
34 of 50
Albananian Spaç Prison – An Interactive Application
35 of 50
BATS: Development of a Biosignal Analysis Toolkit and Pipeline for Polytrauma Research
36 of 50
DS:MQP:Deep Learning for Mental Health Screening using Smartphone Data
37 of 50
Wildland Firefighting Robot (FiGo)
38 of 50
MQP CS TS2: Games for Teaching Children
39 of 50
Unfinished Business Game
40 of 50
MQP CS TS2: Chemical synthesis automation
41 of 50
Developing Robotic Solutions for the Recycling Industry V.3
42 of 50
Robot Escape Room
43 of 50
Simulations and ML for parachute guidance
44 of 50
GeoBlade: An Audio-Driven Action-Adventure Game
45 of 50
DraftKings Baseball Data Analytics
46 of 50
Automatizing Inspection and Defect Detection for Metal Additive Manufacturing Using Deep Learning Techniques
47 of 50
Bubbles: Digital Contact Tracing Testbed for the COVID-19 Pandemic
48 of 50
NAML : An Easy-to-Deploy Application for Time Series Analysis
49 of 50
A Study of Knowledge Bases
50 of 50