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1906: Expressing Disaster in Games
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A Puzzle Strategy Game Using Behavior Trees
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A Virtual Reality Movie
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Advanced 3D Rendering : Adaptive Caustic Maps with GPGPU
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Aeroknights: Deathmatch MQP
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AIPaint: A Sketch-Based Behavior Tree Authoring Tool
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An Online Art Museum for the IMGD Program
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Animated Module Map Generation System
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Applying Game UX Techniques to Network Security Tools
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Artwork for a Casual Sports Game
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Battle Patrol
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Blinding Silence: A Sound-Based Puzzle Game
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Blood Tide: Design of a 3D Computer Game
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Bound
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Broken World: A Massively Multiplayer Online Game
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Bushido Bots: The Development of a Polished Online Multiplayer Experience in 2D
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Captain Eagle vs Doctor Catastrophe
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Air Cargo Drop Visualization
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Chinmoku
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Chipped: The Interactive Movie MQP
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