Search Constraints
Filtering by:
Collections
Interactive Qualifying Projects
Remove constraint Collections: Interactive Qualifying Projects
Publisher
Worcester Polytechnic Institute
Remove constraint Publisher: Worcester Polytechnic Institute
Subject
Learning
Remove constraint Subject: Learning
« Previous |
1 - 100 of 1,985
|
Next »
Number of results to display per page
Search Results
Select an image to start the slideshow
Engineering Experiences for Middle School Girls
1 of 100
Fostering Refugee and Migrant Talent Through Entrepreneurship: Finding a Digital Solution for Capacity
2 of 100
Interactivity
3 of 100
Utilizing Social Media to Generate Interest and Increase Knowledge of Relevant Technologies
4 of 100
Designing a Makerspace for the Buchs Regional Library
5 of 100
Augmented Reality for Otology: A Review of Applications, Benefits, and Limitations
6 of 100
Market First, Make it Later: Utilizing Social Media for the Independent Musician
7 of 100
Nitrogen Cycle Public Outreach and Game Development
8 of 100
Happy 35th: Celebrating 35 Years of Research at the Venice Project Center
9 of 100
Community-Centered Activity Along The Takase River
10 of 100
Understanding and Improving Diversity and Inclusive Culture in WPI Computing Departments and Programs
11 of 100
Kyoto Organic Urban Farming Initiative
12 of 100
Creating a Sustainable Art Space
13 of 100
Issues with Denmark's Health IT
14 of 100
Increasing awareness of Lahu culture through solar technology.
15 of 100
Developing a robotics outreach program
16 of 100
HIV/AIDS Prevention Education: A look at the HIV/AIDS Awareness Activities at the Polytechnic of Namibia
17 of 100
Evaluating the Effectiveness of Hands-On-History at Her Majesty's Tower of London
18 of 100
Hydroponic Farming in Mahasarakham: Integrating Hydroponics into the Agricultural Curriculum While Introducing Entrepreneurial Skills
19 of 100
An Electronic Interface to Aid in Learning How to Play a Musical Instrument
20 of 100
Development of the Inspire Engineering Mentoring Program
21 of 100
Development and Initiation of Sustainable Wastewater Management in Nakhon Si Thammarat, Thailand
22 of 100

Alternative Water Treatment: Designing a floating island that integrates social & technical elements at the American Farm School
23 of 100
Preventing Violence Against Women: Training Resources to Empower the Broadmeadows Community
24 of 100

A Citizen Science Platform for Long-Term Monitoring of Microplastic Pollution in Port Phillip Bay
25 of 100
Interactive Museum Exhibit Featuring Pueblo Influence on New Mexican Contemporary Architecture
26 of 100
Launching a Competitive Robotics Team for Physically Active Youth
27 of 100
Mobile Farm Stand: A Vehicle for Education
28 of 100
The Role of Wetlands in the Ruamahanga Catchment
29 of 100
Irrigation Development to Improve the Lives of Impoverished Children in Kanchanaburi, Thailand
30 of 100
Therapeutic Gardening
31 of 100
Evaluating the Provision of Adult Education in Nantucket
32 of 100
Elevating Citizen Science Through an Evaluation Rubric
33 of 100
Improving Engagement Among Youth in After-School Programs at Banksia Gardens Community Services
34 of 100
A Farm-Made Product Line: Generating Revenue and Supporting Volunteer Work
35 of 100
Optimizing Workflow and Data Management for the CERES School of Nature and Climate Through the Implementation of Monday.com
36 of 100
Assessing the Impacts of Worcester Polytechnic Institute's Melbourne Project Center
37 of 100
Soil Exploration Station for Children at Turn Back Time
38 of 100
Re-envisioning the WPI Storying Climate Change Initiative
39 of 100
Assessing MusicWorks’ Creative Resilience Program: How Music Interventions Nurture Students’ Resilience
40 of 100
Wine Stories: Possibilities for Albanian Wines
41 of 100
Developing Experiential Games for Environmental Activism in Albania
42 of 100
Improving Organizational Systems of the Green Light Project
43 of 100
Assessing Language Accessibiltiy for Foreign Visitors at the National Technical Museum
44 of 100
Developing a Makerspace and STEAM Initiative in Santa Fe B22
45 of 100
STEAMLab
46 of 100
Expanding the Outreach of the Cape Town Museum of Childhood through Mobile Exhibits
47 of 100
Solar for Shqipëri: Assessing Albanian Business Interest in Solar Photovoltaics in the Tirana Region
48 of 100
Enhancing the Functionality and Accessibility of the Zoo Praha Website
49 of 100
National Park Service - Little known history.
50 of 100
Accessible and Inclusive Playgrounds in Schools
51 of 100
B22 Climate Adaptation Strategies for Watersheds
52 of 100
NM Family and Community Engagement Solutions
53 of 100
Developing an Inventory of Land Management Resources in Massachusetts
54 of 100
Improving ASSISTments E-TRIALS Service
55 of 100
Development of a Water Exhibit and Interactive Outreach Program for the Santa Fe Children’s Museum
56 of 100
Legendary Legacies
57 of 100
The Pandemic’s Effect on Parental Expectations of Early Education in China
58 of 100
Hands-on Inquiry Based Learning Programs: A Business Model and Recommendations
59 of 100
Designing an International Support Community for Educators in Robotics
60 of 100
Predicting the Price of a Stock
61 of 100
Girls Into Tech Online Program: Keeping Young Women Interested In STEM
62 of 100
Increasing Environmental Literacy in Worcester through STEM Modules
63 of 100
The Nuances of an SDG Report: Providing key recommendations to Freie Universität Berlin for an ideal SDG Report
64 of 100
Supporting the Hector Reyes House with a Technocopia Program about Making as Recovery
65 of 100
Designing an Interpretive Walking Trail for the Batipa Field Research Station
66 of 100
Design and Development of a Study Abroad Landing Page, CdS
67 of 100
DEP GIS Mapping Effectiveness
68 of 100
Stock Market Simulation 2121
69 of 100
Stock Market Simulation 2114
70 of 100
Planning Acoustics and Recording Equipment for a Live Stream
71 of 100
Stock Market Simulation 2116
72 of 100
Stock Market Simulation 2117
73 of 100
Stock Market Simulation 2105
74 of 100
Stock Market Simulation 2112
75 of 100
Creating Features for Personalized Tutoring in ASSISTments
76 of 100
Stock Market Simulation 2115
77 of 100
Stock Market Simulation 2108
78 of 100
Stock Market Simulation 2113
79 of 100
Role of video games in college life in China
80 of 100
IQP TS2 Machine Learning in Cancer Detection
81 of 100
Fretology - an open-access guitar research, preservation, and education resource (E Term 2022)
82 of 100
Assessing Visitation at the Charles Dickens Museum in 2022
83 of 100
Fostering Community Through Alumni Outreach: Design and Development of an Alumni Survey for the Latino Education Institute
84 of 100
Improving the Image Management System at The Postal Museum
85 of 100
Increasing Weapons Transparency Through User Interface Design
86 of 100
Developing Resources: London Humanities and Arts Project Center
87 of 100
Creating a STEM Program For the Girls Inc. Summer Camp in Worcester, MA
88 of 100
Erasmus
89 of 100
Co-designing Australia’s First Citizen Science Lab
90 of 100
Gamification of Climate Risk Mitigation in Global Education
91 of 100
Improving The First Year College Experience for Introverts
92 of 100
Turn Back Time Farm Stay A22
93 of 100
Improving Outdoors Literacy For Children At Turn Back Time
94 of 100
Earthquake Preparedness for Immigrants and Refugees in Iceland
95 of 100
Building a Sustainable Future for Formula SAE at WPI
96 of 100
STEAM Education Through Robotics in Panamanian Public Schools
97 of 100
IQP CS TS2 Exploring Inclusive Reasoning in AI
98 of 100
What is an Academic Library in the 21st Century?
99 of 100
Scaffolding in computer aided learning.
100 of 100