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“Meng” - Live Coding in Virtual Reality
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“Meng” - Live Coding in Virtual Reality
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“Meng” - Live Coding in Virtual Reality
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Cycles Improve Conditional Generators
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Speech-based Traumatic Brain Injury (TBI) Assessment using Deep Learning Methods with Limited Labeled Data
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The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dialogue
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Cu+-importing Phenotypes of ΔCuiT strain and the Expression Optimization of P1B-ATPases in Pseudomonas aeruginosa
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Region-Based Planning for a 3D In-Hand Manipulation Platform Leveraging Variable Friction Fingers and External Surfaces
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Comparative Study of Experimental and Modeled Hydrochar Surface Properties
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Identifying Struggling Students by Comparing Online Tutor Clickstreams
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Development of a Customizable Bio-Mechanical Actuated Knee Orthosis for Exoskeletons Thesis
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The Effects of Latency and Game Device on Moving Target Selection
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Air entrainment into vortex flow in an open top cavity
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Effects of Exoskeleton Walking Therapy in the Distal Femur and Proximal Tibia in Individuals with Chronic Spinal Cord Injury
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Aloja: Breaking IoT Software Homogeneity with Protocol Mutations
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Machine Learning Estimation of COVID-19 Social Distance Using Smartphone Sensor Data
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Rectification of Perspective and Scale Distortion in Wound Images and Integrated Evaluation of the SmartWAnDS System
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A New Stator Design and Validation of Hollow Cylindrical Piezoelectric Motor
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Predicting TBI by using Smartphone-sensed mobility patterns, gait and balance
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Decellularized Tobacco Hairy Roots as Novel Tissue Culture Platform
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