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Evaluating 'The Pakistan Connection'
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The Use of Digital Technologies for Learning at the Victoria and Albert Museum
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The Effectiveness of Games as Persuasive Media
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The Educational Case for a Simulated Lunar Base
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Increasing Interaction With Engines
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Human Bandwidth
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Enhancing Visitor Experience at the Owela Display Centre through Interactive Media
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Communicating Danish Bicycle Culture to Visitors in Copenhagen
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Assessing the Prospects of the Integration of Mobile Device Applications in the Victoria and Albert Museum’s Educational Framework
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Analyzing the Accreditation Venture of the Undergraduate Robotics Engineering Program
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An Electronic Interface to Aid in Learning How to Play a Musical Instrument
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