Procedurally Generated ArchitecturePublic Deposited
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Operation Silo is a 3D first-person adventure game set in a Soviet-era ICBM silo. Developed in Unity, the project explores procedural generation for environment layout as well as puzzle placement. Drawing inspiration from era-accurate references as well as other games within the genre, the goal was to combine intriguing replayability with a gripping narrative and distinct artistic design. Multiple rounds of user testing suggested that the project’s experience goals were partially fulfilled, but further development is needed to achieve its full potential.
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