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Procedurally Generated Architecture

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Operation Silo is a 3D first-person adventure game set in a Soviet-era ICBM silo. Developed in Unity, the project explores procedural generation for environment layout as well as puzzle placement. Drawing inspiration from era-accurate references as well as other games within the genre, the goal was to combine intriguing replayability with a gripping narrative and distinct artistic design. Multiple rounds of user testing suggested that the project’s experience goals were partially fulfilled, but further development is needed to achieve its full potential.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Publisher
Identifier
  • E-project-120822-233016
  • 82306
Advisor
Year
  • 2022
Date created
  • 2022-12-08
Resource type
Major
Source
  • E-project-120822-233016
Rights statement
Last modified
  • 2023-01-13

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