Implementing Gamification for 5th and 6th Grade at the Alborada School Public
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The faculty of the Unidad Educativa Particular Alborada, a private school in Cuenca, Ecuador, strive to motivate their students. Our project goal was to promote engagement for students in 5th and 6th grade through games in the classroom. We developed and implemented a pilot program of games into five classes. We identified the most valuable aspects of the games from both student and teacher perspectives. To ensure that the teachers can continue using gamification, we delivered a folder of game templates and a corresponding guidebook outlining the purpose, the rules, and the modification directions for each game. By determining the most popular game elements for each class, we also recommended which games in our portfolio would be most effective.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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