Student Work
ROAMing geometry and portal rendering
PublicRendering of complex geometry at interactive frame rates presents a major challenge to programmers and designers of 3D systems. We present a new hybrid approach to dynamic, view-dependent level of detail, combining ROAM-style triangulation generalized for arbitrary geometry and portal-based dynamic visibility calculation. Our approach provides real-time 3D applications with direct control over triangle counts when viewing arbitrarily complex scenes. We also describe the design, implementation, and testing of a prototype 3D engine that uses our approach.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- 00D109M
- Advisor
- Year
- 2000
- Date created
- 2000-01-01
- Resource type
- Major
- Rights statement
- License
Relations
- In Collection:
Items
Permanent link to this page: https://digital.wpi.edu/show/5138jh85t